Drew Carmichael Here
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Heat: Pedal to the Metal

Rating: 4 / 5

Box art for Heat: Pedal to the Metal showing stylized racecars mid-turn on a checkered track

I resisted this one for a while because I’ve bounced off racing games before, Flamme Rouge included, they tend to feel static once you learn the one trick. Heat isn’t that. The heat management is the whole game, every gear shift costs you cards you’ll want later and cooling down costs you position now, and that tension is present every single turn instead of just at the corners.

Taught it to my group cold, no rules read beforehand, and we were racing inside fifteen minutes. That’s not nothing. The corner mechanic, where you either manage your speed down in time or eat stress cards clogging your deck, is simple to explain and still catches new players every time, myself included on turn one of a recent game where I came in five miles over the limit and spent three turns coughing stress cards back out.

Three plays in and the automa cars are the weak link for me, solo and even in smaller groups they can bunch up in ways that don’t feel like real opponents so much as a rules obstacle. Full table, five or six racers, is where this actually sings, which is a specific ask for a weeknight game but worth planning around if you own it.

Repetitive is the word I’ve seen leveled at it most, and I get where that’s coming from if you’re only ever racing the same track with the same car. The expert side of the deck, the ones with the special abilities, changes that math enough that I haven’t hit the wall yet, but I believe people who say it’s coming.

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